This another series I will be doing on this blog where I explain certain things pertaining to my serial that is not completely explained in the serial either because I don’t want to overcomplicate things, or because it is not overly important at that moment. Today, I will give a rundown on what the Paradigm is. If you have not done so, you can read the first chapter of Breaxer here.

To explain an aspect of the Paradigm, I first need to explain what a Mutation in this series is. A Mutation is when an individual aquires traits not inherent to their race either by lineage or external factors. Braeden’s Mutation is known as “Brave Soul”, and at its current stage, it grants him immense endurance, durability, and recovery rates. Some Mutations, especially the powerful ones, come at a cost, and this is true for Braeden. What that cost is will be revealed, but I want to dispel now that he does not have a shortened lifespan. Also, since Breaden is a special case in that he shouldn’t have a Paradigm, and the fact that he developed a Mutation before he acquired his Paradigm means that they are two distinct and separate abilities.

A Paradigm in the purest and simplest sense is both a reflection of the individual, and a fusion of multiple abilities, Mutations included. A Mutation will arise alongside a Paradigm if the main abilities of the Paradigm require you to have extra traits for it to be effective. For example, a Paradigm that shrouds an area in complete darkness would most likely give one the ability to see in the dark. However, the development of Mutations to complement a Paradigm is not a law, and the absence of one may hint to a character’s personality.

To clarify, no generic Ars Anima would require a Mutation. For example, a fire type Ars Magus would not require the user to have a Mutation that protects them from the heat. Instead, the user would eitjer already have the natural endurance to withstand it, or use the thin invisible Barrier around their body to protect them.

All of what I said does not make Paradigms seem all that useful. Indeed, one would might as well just master one or multiple schools of Ars Anima. However, the true power of the Paradigm lies in how the abilities granted by one do not follow “logic”. In fact, there are some that come before “logic” but what that means will come eventually. For example, the ice made from a Paradigm would be able to freeze things that would not be able to be frozen under most circumstances. Or a Paradigm might be based around being able to make all things a certain quality. This brings Paradigms much closer to what we perceive to be magic. What they all share is that Paradigms can continue to grow in strength as the soul of the individual increases, and they can affect things above the current world.